This is the sixth entry of The Elementary Series. The topic is about the different stages of the game, and how they can be used as a rough guide to our strategy planning.
This is the fifth article of The Elementary Series. I will cover the rationale behind the use of hotkeys and control groups.
This is part two of a two-part article series on mechanics.
This is the third article of The Elementary Series. I will cover basics of mechanics, and focus on macro. I will clarify some misconceptions, and provide some generalisable rule of thumbs. Micro will be discussed in another article.