This is part two of a two-part article series on mechanics.
This is the third article of The Elementary Series. I will cover basics of mechanics, and focus on macro. I will clarify some misconceptions, and provide some generalisable rule of thumbs. Micro will be discussed in another article.
Everyone has his or her own preference for control group hotkeys, and I’ve mine. But I recognise that there is a flaw in it. Recently, I decided to do something about it, so here it is.
This post continues from the previous post and discusses the advance concept of convergent points.
Although I have previously referred convergent point as a benchmark in terms of the production buildings you should have based on the number of bases you own to have optimum production. Importantly, it is also a benchmark that you should converge your build to.