Understanding Convergent Points (Part 2)


This post continues from the previous post and discusses the advance concept of convergent points.

Although I have previously referred convergent point as a benchmark in terms of the production buildings you should have based on the number of bases you own to have optimum production. Importantly, it is also a benchmark that you should converge your build to.

Continue reading “Understanding Convergent Points (Part 2)”

Understanding Convergent Points (Part 1)


Recently, I helped a friend to review his game. I noticed that his mechanics is good but he doesn’t understand “convergent point”. Convergent point is a basic concept which is extremely important. Unlike mechanics like macro and micro, it is something that does not require repeated practice for improvement. Once you know it, you know it.

Continue reading “Understanding Convergent Points (Part 1)”