This is not the usual StarCraft related post. I’m going to share why I think Legend of Runeterra (LoR) is a well designed digital collectible card game.
The future of real-time strategy (RTS) games has been discussed extensively in the past few months. The central theme revolves around the difficulty of the genre and its popularity. This article discusses this topic from the perspective of marketing.
ByuN is well known for his micro and emotion but rarely for his unique ability to create paradigm shifting builds. This post discusses three builds that challenged our assumptions.
TY is known for his series planning, but his planning across multiple series is rarely mentioned. This article discusses how TY uses information the opponent has before a series to his advantage.
Using some lessons from two behavioral science books, this article discusses several ways we can improve our decision making in StarCraft.