Following the recent feedback on the latest map pool, map design has received much attention these two weeks. Many discussion points seem to touch on the fundamental game design of StarCraft II, but the link between the two is not discussed explicitly. This post discusses how game design principles confine map design.
This is a special interview with Sujai Thomman of the SWARM Project. The SWARM Project, based at the University of Melbourne, is using StarCraft II to study collaborative reasoning.
brownbear, Gemini, Neuro, and I had a discussion about the latest community update on Neuro’s stream recently. Quite a number of you asked for the vod, so here it is.
Blizzard just released an anticipated community update to address some of the concerns the community has regarding balance. This is my opinion on the update.
This article introduces a concept that helps to break down how we digest and apply different build orders. This is applicable to all levels.