TY is known for his series planning, but his planning across multiple series is rarely mentioned. This article discusses how TY uses information the opponent has before a series to his advantage.
Using some lessons from two behavioral science books, this article discusses several ways we can improve our decision making in StarCraft.
Research suggests gaming can build resilience. This post is an interview with Megan Pusey, who is an expert in applying gaming to education.
The recently announced War Chest Team League is a controversial topic. The debate highlights several issues with the planning and execution of the tournament.
The Global StarCraft League (GSL) represents the pinnacle of StarCraft II competition for the last ten years. Despite its prestige, is it good at determining the better players? This article explores the hidden side of GSL tournament format.