Following the recent feedback on the latest map pool, map design has received much attention these two weeks. Many discussion points seem to touch on the fundamental game design of StarCraft II, but the link between the two is not discussed explicitly. This post discusses how game design principles confine map design.
Recently, there is a metagame shift in the Terran mirror match up openings. This post discusses how different openings interact with each other, and how that leads us to the current trend.
After I posted a vod on the Facebook page about how to deal with early two-base Roaches, some asked me to explain the rationale behind the moves. I thought, why not just share it here.
Some readers asked me for an updated version of the one build for three match-ups I posted previously. There is also an increase in demand for beginner builds on /r/allthingsterran recently. This post covers builds for beginners and intermediate players.
This is a special interview with Sujai Thomman of the SWARM Project. The SWARM Project, based at the University of Melbourne, is using StarCraft II to study collaborative reasoning.