Having a scouting pillar for Overlord is considered one of the unspoken rules in modern map design. Does the scouting pillar affect the outcome of the game? This article examines this question.
Tag: RTS
Better Marketing for Better RTS Games
The future of real-time strategy (RTS) games has been discussed extensively in the past few months. The central theme revolves around the difficulty of the genre and its popularity. This article discusses this topic from the perspective of marketing.