Blizzard announced their proposed changes to the multiplayer mode in Dreamhack last weekend. I took some time to digest the content, and I think it says a lot what Blizzard want to do. There are several things I disagree with on the problem identification stage.
Tag: StarCraft
TvT: 15/16 Reaper Expand Basic Framework
In the last post, I discussed how TvT is a match up of framework, and why there is less emphasis on build orders. This post follows that up and provides a basic framework for the standard 15/16 Reaper expand opening.
TvT: A Match Up of Relativity and Framework
I rarely discuss a TvT build order, because there usually isn’t any. While there is no fixed build order in the match up, we can still follow a framework as the game plan. This post discusses the rationale behind the importance of having a fine tuned framework.
Continue reading “TvT: A Match Up of Relativity and Framework”
TvZ: Double Medivac Stim (Part 3)
There are some obvious metagame changes in the TvZ match up, and they have generated lots of discussion. After much thinking, I believe the best way to illustrate how these changes interact with each other is to use the popular double Medivac Stim build as the anchor.
TvP: Metagame Exploration
The TvP metagame has been rather volatile recently, and this post highlights several key observations. I will also connect and update some of the points I had brought up in my previous TvP post.




