Thanks to the recent patch 4.0, the Starcraft community has not been this active for a long time. As expected, there are many discussion threads regarding balance on forums, and it is always a joy to watch the zealots of different perspectives calling the oppositions out. Based on these conversations, it occurs to me that temporal considerations are not on top of everyone’s mind, and I am going to discuss it in this post.
Continue reading “Applying Temporal Considerations in Current TvP Balance Discussion” →
Patch 4.0 is here. I want to make a short post about a potential trend in TvP.
Continue reading “TvP: A Potential Trend with Patch 4.0” →
The WCS Global Final has concluded and we all set our eyes on the anticipated major patch. I was critically comparing the upcoming changes with some of the old changes in a discussion with Brownbear, and three previous small but well thought out changes came to mind.
Continue reading “Three Most Elegant Balance Changes in StarCraft II” →
Blizzard announced their proposed changes to the multiplayer mode in Dreamhack last weekend. I took some time to digest the content, and I think it says a lot what Blizzard want to do. There are several things I disagree with on the problem identification stage.
Continue reading “Legacy of the Void Multiplayer Redesign” →