Revisiting Convergent Points (LotV)

Convergent point is one of the most important concepts in understanding how to play a good macro game. I have posted about it in the Heart of the Swarm era (part 1 and part 2), and I believe it is a good time to post an improved version with some updates based on Legacy of the Void.

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Attention Based Harassment Execution

There are good harassments which deal so much damage that they pull the opponent apart, and there are also bad harassments which simply donate units. The effectiveness of a harassment hinges on how well the player stretches the opponent’s attention, and how little attention the player needs to execute it. I want to discuss about how the consideration of attention can improve harassment execution.

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