Since the beginning of Heart of the Swarm, INnoVation’s triple command centre approach is the metagame for TvZ. Recently, the metagame has shifted towards two bases aggression. This post reviews the formation of this trend and how the Zerg players react differently.
2013 Season 2 WCS Groupings and Race Distribution
At last, WCS America has finalised its groupings, and that allows me to tabulate the data.
So here it is, the statistics for 2013 Season 2 WCS.
Continue reading “2013 Season 2 WCS Groupings and Race Distribution”
Understanding Convergent Points (Part 2)
This post continues from the previous post and discusses the advance concept of convergent points.
Although I have previously referred convergent point as a benchmark in terms of the production buildings you should have based on the number of bases you own to have optimum production. Importantly, it is also a benchmark that you should converge your build to.
Understanding Convergent Points (Part 1)
Recently, I helped a friend to review his game. I noticed that his mechanics is good but he doesn’t understand “convergent point”. Convergent point is a basic concept which is extremely important. Unlike mechanics like macro and micro, it is something that does not require repeated practice for improvement. Once you know it, you know it.



