Many of you may have experienced Zerglings runby through building gaps that you think the Zerglings cannot get through. The following video explains how to wall.
Category: Mechanics
Understanding Convergent Points (Part 2)
This post continues from the previous post and discusses the advance concept of convergent points.
Although I have previously referred convergent point as a benchmark in terms of the production buildings you should have based on the number of bases you own to have optimum production. Importantly, it is also a benchmark that you should converge your build to.
Understanding Convergent Points (Part 1)
Recently, I helped a friend to review his game. I noticed that his mechanics is good but he doesn’t understand “convergent point”. Convergent point is a basic concept which is extremely important. Unlike mechanics like macro and micro, it is something that does not require repeated practice for improvement. Once you know it, you know it.
Resource boost tricks (Part 2)
This is part 2 of the previous post, mineral boost tricks.
After some thoughts, ‘resource’ is a more appropriate word than ‘mineral’. This is based on the very simple reason that the tricks can be applied to mine gas!
Mineral boost tricks
There are several known mineral boost tricks. This post will cover a few of the well known tricks, which includes a new trick that has been recently discovered.


