Playing against Roach timing

roach

Given the rise of various Hellbat timings, Roaches have been seen as a direct answer. Interestingly, this also leads to Terran struggling with the Roach timing. This post is to share my approach to it.

Basic build

This is based on the assumption that Terran plays standard. By that I mean Reaper and Hellion, or 14CC and Hellion. Usually, this lines up to a quick third Command Centre. Watch INnoVation’s VOD below, whereby he does nothing but the basic TvZ build. The number of Reapers may vary the build order slightly early on, but it still shapes to the Reactor Hellion and three Command Centre convergent point. This build is quite vulnerable to a Roach timing.

Identifying the Roach build

First of all, I categorise the “Roaches build” into two. One is a precaution defensive Roaches, and the other is a timing attack. The former simply makes minimal Roaches for defense, and the latter is the focus of this post. The current most popular Roach timing is +1/+1 Roach timing, or usually called the Hyun Roach timing.

The first and most important step is to identify the build. The key give away sign is that the number of gas geyser taken when your Scv or Reaper does the first scout into the main. Unlike a standard 6:00~ Speedling opening which takes a single gas, a Roach timing build does not take gas when you first scout the main. Zerg takes two geysers at the same time after four Queens.

The second confirmation comes from the timing of the third base and the double Evolution Chamber. The third base will go down later than the standard 6:00~6:30 timing. It usually goes down at 6:45~7:00. The two Evolution Chamber should start at around 7:00.

Reaction

The time when you first scouted there is no geyser taken with a Reaper, you are either producing the second Reaper or just started the Factory. You have yet decided a build order path. That is, you are at the first convergent point (refer to the flow chart below).

TvZ chart

The basic build I mentioned earlier is to put down the third Command Centre. At this time when you scouted there is no gas taken, it is alright to assume that Zerg is doing a Roach timing. My reaction is go for a Starport path and not a third Command Centre.

My answer to Roach timing is Banshee. 

Many on reddit have been suggesting Tanks as counter against Roach timing. It is definitely not wrong. However, it puts you in a passive mode to anticipate an all-in. This leads to other problems. First, Zerg will probably not commit after the first Tank shots fired. Zerg will have map control through the Roaches, since you cannot move out with the Marines and Tanks. Thus, Zerg will Drone up and spread creep uncontested. Second, this is the time frame when you want to secure the third. The Roaches make it hard for you to land your third Command Centre. Third, you do not know if the Zerg will still choose to all-in, and hence, you probably will continue to make Tank and turtle longer than necessary (goes back to problem one and two).

Banshee is a proactive alternative for Tanks.

Hellion and Banshee combination is arguably the strongest map control early game option a Terran can have in a standard TvZ. The Banshee clearly is good against the Roaches by default. Further, the Roach timing kicks in at 10:15~, by then Terran can have more than three Banshees. I mentioned “more than three” Banshees because you usually stop at two or three Banshees unless you are going for Mech. Assuming you stop at three Banshees, those Banshees basically discourage Zerg to even make Roaches. If Zerg insist on pulling off a +1/+1 timing at 10:15~10:30, the Banshees can kite them all the way back to Terran base. The damage done on the Roaches by the Banshees is more than having Tanks at home.

Steaming from the above thoughts, Zerg is likely to not make more Roaches. Clearly, it is because you don’t make Roaches against Banshees. More accurately, there is no incentive to make more at that point for defense as well. The Hellbat timing with Banshee hits right when the first Banshee reaches the Zerg side of the map. By the time Zerg see the Banshee, the Hellbats should be moving in at the same time. If no Hellbats are seen, then it is not a Hellbat timing. It is just a Hellion and Banshee combination. Therefore, Zerg will not need to make Roaches against Hellbats. Then, in comparison to having Tanks at home, the Banshee and Hellions have so much more damage potential. Moreover, Terran will have the map control and secure the third at home.

Build order

This is a two Reaper example.

10 – Supply Depot
12 – Barracks
12 – Refinery
15 – Orbital Command and Reaper
17 – Supply Depot
@100% Reaper – 2nd Reaper
@400 mineral – Command Centre (@100% Orbital Command)
@100 gas – Factory
@50 gas – Reactor
@75 mineral (around 50% Factory) – Refinery
@100% Factory and Reactor – Swap Factory on Reactor to produce Hellions. Starport and build Tech Lab with Barracks next to it.
@100% Command Centre – Supply Depot

Stop at 8 Hellions

@100% Starport – Swap Starport onto Tech Lab for Banshee and Cloak. Supply Depot.

The build order basically stops here. It subsequently converges back to standard structure by adding a third Command Centre, two Barracks and two Engineering Bay.

You can take a look at a recent game in IEM Shen Zhen between Taeja and Life. Taeja did not do this build as a reaction, because he did not scout the main. At least I doubt he did it as an reaction. Life is doing a defensive Roach build and not a Hyun Roach timing. The VOD simply shows you the build order.

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2 thoughts on “Playing against Roach timing

  1. Hi there,

    I’m a zerg that often do that 1/1 timing with speed roaches (gold league, so take it with a grain of salt).

    Actually, when I see banshees, I *will* produce tons of roaches. This is for the same reason you build roaches like crazy when you spot mutas when doing a roach push in zvz : roaches are incredibly tanky and a few banshees / mutas just won’t be in high number enough to deal with them. Additionally, the first thing I’ll try to get once wall is broken is the tech lab on starport (and with any luck, this cancels cloak if terran was a bit late).

    The most efficient answer I’ve seen so far from terrans is one or two tanks on high ground, two bunkers, marauders in it and repairing SCVs. Even when focusing repairing SCVs, my up to 20 roaches army won’t be enough.

    Of course, then, I transition to ling/bling/muta into swarm host, as snute is popularizing it right now, but that’s an other story :)

    1. Interesting. It is always good to know the thinking on the other side. I did come across some Zerg make more Roaches when they see Banshee, but most of them just decide to go back. I think they’re discouraged by the Banshees when I stick one to two Banshees on top of them while they’re moving across the map. But you did make a good point, if they commit and persist, it may become a trade if my wall is broken.

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