Better Marketing for Better RTS Games

The future of real-time strategy (RTS) games has been discussed extensively in the past few months. The central theme revolves around the difficulty of the genre and its popularity. This article discusses this topic from the perspective of marketing.

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Thinking about Thinking – How to Make Better Decisions in StarCraft

Using some lessons from two behavioral science books, this article discusses several ways we can improve our decision making in StarCraft.

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Faster is not Better – The Effects of Increasing Starting Worker Count

Legacy of the Void has brought us countless memorable games these five years. Although it is largely considered the best expansion of StarCraft II, the economy changes have unintended effects on the game. This article discusses the impact of moving from six starting workers to twelve in Legacy of the Void.

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