The future of real-time strategy (RTS) games has been discussed extensively in the past few months. The central theme revolves around the difficulty of the genre and its popularity. This article discusses this topic from the perspective of marketing.
Tag: Featured
Thinking about Thinking – How to Make Better Decisions in StarCraft
Using some lessons from two behavioral science books, this article discusses several ways we can improve our decision making in StarCraft.
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Faster is not Better – The Effects of Increasing Starting Worker Count
Legacy of the Void has brought us countless memorable games these five years. Although it is largely considered the best expansion of StarCraft II, the economy changes have unintended effects on the game. This article discusses the impact of moving from six starting workers to twelve in Legacy of the Void.
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Builds for Beginners and Intermediate Players
Some readers asked me for an updated version of the one build for three match-ups I posted previously. There is also an increase in demand for beginner builds on /r/allthingsterran recently. This post covers builds for beginners and intermediate players.
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Siege Tank Positioning
Siege Tank positioning is an art. In this article, I will discuss where you should position your Tanks based on several important considerations.